A Bold Step for VR Experiences
The rise of virtual reality has led to some surprising and creative uses. From virtual movie nights with friends to interactive detective dramas, VR has proven it can do far more than traditional gaming. Beyond games, its potential feels almost limitless.
Last night, I was invited to something very different — The Last Stronghold: An Epic Medieval Adventure. Braving Sydney’s winter chill, I joined other bloggers, journalists, and creators at Olympic Park, lured by a bold promise: to be transported to Carcassonne, France in the year 1803.

Setting the Scene
Before the adventure began, attendees enjoyed nibbles, photo opportunities, and an impressively staged swordfight by the team at Swordplay. We were then welcomed by Fever staff, who previously brought us Horizon of Khufu, a VR expedition to ancient Egypt.
This time, Fever’s goal was to recreate medieval Carcassonne in VR — not just to show us the sights, but to place us in the middle of a narrative filled with law, rebellion, and inner conflict.
Immersion Through Movement
Unlike most VR setups, which restrict you to standing or sitting, The Last Stronghold takes place in a large, open space. Attendees are free to walk around physically within the VR world, guided by clear boundaries: red grids marking limits and blue outlines for optimal paths.
This made the experience feel alive. I wandered a bustling medieval marketplace, overheard haggling merchants, and even rode a primitive elevator up a castle wall. The simulated height was so convincing that some attendees crouched nervously hundreds of feet above the ground.
The world itself was built using highly detailed scans of the real Carcassonne countryside, rather than purely artistic imagination. This authenticity was striking — it genuinely felt like stepping back in time.

Living the Story
Being able to physically move through the narrative boosted the immersion. The voice acting and motion-capture performances sold the drama, unfolding right before my eyes. For gamers, the closest comparison visually might be Kingdom Come: Deliverance, only adapted for VR.
It’s funny how a good VR experience changes your behavior. I ducked through low entryways even though I didn’t need to, stepped aside for horses charging through gates, and nodded politely whenever the main character addressed me. (I even tried to pat a cat.)
Strong Visuals and Sound Design
Visually, The Last Stronghold impresses with its cobblestone streets, towering castle walls, and lifelike townsfolk. The attention to small details — carpenters building scaffolds, livestock feeding in the marketplace, villagers gossiping about rulers — added depth.
The sound design matched the visuals, layering in ambient chatter, clanging tools, and atmospheric music to bring medieval Carcassonne to life.

Could It Be More Interactive?
As a gamer, I did find myself wishing the experience was a little more interactive. The adventure leans more toward narrative immersion than gameplay — so don’t expect combat or complex puzzles. But that doesn’t take away from how compelling it is as a historical and narrative-driven VR experience.
Conclusion
At around 45 minutes, The Last Stronghold may not be a whole evening’s entertainment, but it’s richer and more immersive than most documentaries. Fever has crafted an engaging mix of history, storytelling, and cutting-edge VR technology.
If you’re in Sydney and looking for something unique, I highly recommend stepping into Carcassonne for yourself. Tickets are available here.
A former journalist turned content creator and blogger, Nickbait has over 12 years experience covering games and tech. He aims to bring his worlds of support work and content creation together one day.


Leave a Reply